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Parents in gaming


The idea that parents spend more on mobile games than their kids sounds weird at first, but it makes sense when you think about it. Parents often buy boosts or convenience items because they don’t have hours to grind. And since they have more disposable income, it’s easier for them to drop a few dollars here and there without overthinking it. Kids might play more hours, but parents are the ones footing the bills, both literally and figuratively. That really flips the usual image of who’s driving mobile gaming revenue. The article https://www.techygossips.com/2025/07/unexpected-demographics-of-mobile-gaming-biggest-spenders.html The Unexpected Demographics of Mobile Gaming's Biggest Spenders highlights this exact shift in who spends the most. It makes me wonder how much of the market is actually driven by households rather than kids on their own.

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Thanks for that, I hadn’t thought about it from that angle before. I’ve been searching for a resource that digs deeper into these spending patterns. I’ll check out the site you recommended and see what more I can learn.

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